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Recent updates

Update 0.7.0: Pathfinding optimizing
In this update, I worked on the pathfinding. Now, enemies won't avoid the player but will charge them head-on. There's also a big change that will greatly reduc...
1 file — 0.7.0
0.6.1: Hotfix
After the player was resurrected, the world seemed to ignore it all altogether (no damage, no aggro); that has been fixed. Also, a development flag snuck in, br...
1 file — 0.6.1
0.6.0: Map rework
Added new map world map background, icons and some nice clouds...
1 file — 0.6.0
0.5.0: New Characters, get your new characters right here
Added 3 new characters. The witch, The musketeer and a desert fox...
1 file — 0.5.0
Update 0.4.2
Fixed an enemy AI bug which would return an error because of the new pathfinding component...
1 file — 0.4.2
0.4.1: Building resource hotfix
Fixed an issue that allowed the player to give mode resources that a building can take...
1 file — 0.4.1
Update 0.4.0: Game improvements
[NEW] Reduce the amount of resources needed to make a building [FIX] Fixed a faulty building setup resource bug [FIX] Fixed cactus collisions [NEW] You can now...
1 file — 0.4.0
Update 0.3.0: Big rework, 3X performance boost
Greetings. I was super busy working on the next set of improvements, of which this update has plenty. This is what changed: Improved performance by more than 3X...
1 file — 0.3.0

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