In this update, I worked on the pathfinding. Now, enemies won't avoid the player but will charge them head-on. There's also a big change that will greatly reduc...
After the player was resurrected, the world seemed to ignore it all altogether (no damage, no aggro); that has been fixed. Also, a development flag snuck in, br...
[NEW] Reduce the amount of resources needed to make a building [FIX] Fixed a faulty building setup resource bug [FIX] Fixed cactus collisions [NEW] You can now...
Greetings. I was super busy working on the next set of improvements, of which this update has plenty. This is what changed: Improved performance by more than 3X...